Orks
Gretchin
10 to 20 models
Characteristics
- MMovement
- 6"
- TToughness
- 2
- SvSave
- 7+
- WWounds
- 1
- LdLeadership
- 8+
- OCObjective Control
- 2
- MMovement
- 6"
- TToughness
- 5
- SvSave
- 5+
- WWounds
- 2
- LdLeadership
- 7+
- OCObjective Control
- 1
The models in this unit
One unit, several kinds of model. They fight together and are not picked separately.
What the abbreviations mean
- Range
- Range
- A
- Attacks
- BS
- Ballistic Skill
- WS
- Weapon Skill
- S
- Strength
- AP
- Armour Penetration
- D
- Damage
Gretchin
Ranged Weapon Range A BS S AP D Grot blastaPistol 12" 1 4+ 3 0 1 Melee Weapon A WS S AP D Close combat weapon 1 5+ 2 0 1 Runtherd
Ranged Weapon Range A BS S AP D SluggaClose-quarters 12" 1 5+ 4 0 1 Melee Weapon A WS S AP D Grot-smacka 3 3+ 5 0 1
Possible builds
0-1 Runtherd and 10 Gretchin
- 10 × Gretchin
- 0 to 1 × Runtherd
45 pts
0-2 Runtherds and 20 Gretchin
- 20 × Gretchin
- 0 to 2 × Runtherd
80 pts
Special rules
- Runtherd
- Each time an attack targets this unit, if it contains one or more Gretchin models, until that attack is resolved, Runtherd models in this unit have a Toughness characteristic of 2.
- Thievin’ Scavengers
- At the start of your Movement phase, roll one D6 for each objective marker you control that has one or more units from your army with this ability within range of it (excluding Battle‑shocked units). If one or more of those rolls is a 4+, you gain 1CP.
Points cost
- 45 pts for 10 models
- 80 pts for 20 models
The price goes by bracket: there is no per-model price.
Keywords
- Infantry
- Gretchin
- Grots