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MBCMogador Battle Club

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Orks

Gretchin

10 to 20 models

Characteristics

Applies to Gretchin

MMovement
6"
TToughness
2
SvSave
7+
WWounds
1
LdLeadership
8+
OCObjective Control
2

Applies to Runtherd

MMovement
6"
TToughness
5
SvSave
5+
WWounds
2
LdLeadership
7+
OCObjective Control
1

The models in this unit

One unit, several kinds of model. They fight together and are not picked separately.

What the abbreviations mean
Range
Range
A
Attacks
BS
Ballistic Skill
WS
Weapon Skill
S
Strength
AP
Armour Penetration
D
Damage
  1. Gretchin

    Ranged
    WeaponRangeABSSAPD
    Grot blastaPistol12"14+301
    Melee
    WeaponAWSSAPD
    Close combat weapon15+201
  2. Runtherd

    Ranged
    WeaponRangeABSSAPD
    SluggaClose-quarters12"15+401
    Melee
    WeaponAWSSAPD
    Grot-smacka33+501

Possible builds

  • 0-1 Runtherd and 10 Gretchin

    • 10 × Gretchin
    • 0 to 1 × Runtherd

    45 pts

  • 0-2 Runtherds and 20 Gretchin

    • 20 × Gretchin
    • 0 to 2 × Runtherd

    80 pts

Special rules

Runtherd
Each time an attack targets this unit, if it contains one or more Gretchin models, until that attack is resolved, Runtherd models in this unit have a Toughness characteristic of 2.
Thievin’ Scavengers
At the start of your Movement phase, roll one D6 for each objective marker you control that has one or more units from your army with this ability within range of it (excluding Battle‑shocked units). If one or more of those rolls is a 4+, you gain 1CP.

Points cost

  • 45 pts for 10 models
  • 80 pts for 20 models

The price goes by bracket: there is no per-model price.

Keywords

  • Infantry
  • Gretchin
  • Grots