Charging
To fight, you have to get into contact. You roll the dice first and choose your target second.
A charge is the moment you send a unit into contact with an enemy unit so it can fight. You charge after you have shot, and the fighting comes straight afterwards.
Being in contact has an exact measurement: 2 inches. Two units 2" or less apart are in contact — engaged, as it is called. That is what a charge is trying to achieve.
The order matters, and it is surprising: you roll the dice first, and you choose who you are charging afterwards. If someone teaches you the other way round, they are playing an older edition.
A unit can charge if all three of these are true:
- It is not already engaged with an enemy unit.
- There is at least one enemy unit 12 inches away or less.
- It has neither Advanced nor Fallen Back this turn.
Advancing and Falling Back are two special moves. If you have not learned them yet, you have not done one: that third condition does not concern you yet.
After that, a charge happens in three moments:
- You roll 2D6. The total is the maximum distance of your charge. This is not M: the Movement on your datasheet is not used here.
- You then choose one or more enemy units, 12" or less away and within the result you have just rolled. Those are your targets.
- You move your models, without going beyond that distance.
The move has to end cleanly. When your models come to rest:
- You are engaged with every unit you chose, not just with one of them.
- Each model that moves ends closer to one of your targets than it started.
- Your models end 1 inch or less from a target where that is possible.
- You do not end up engaged with any unit you did not choose.
An example. Your Boyz want to charge some Intercessors 7 inches away.
A worked example
Am I allowed to charge?
The Intercessors are 7" away, so within 12". Your Boyz are engaged with nobody and have not Advanced. Yes.
What do I roll?
2D6. You roll a 5 and a 4, so 9. Your charge will go up to 9 inches.
Who am I charging?
Only now, and not before. The Intercessors are 7" away, inside your 9": two inches to spare. You name them as your target.
Where do my models end up?
Within 2" of the Intercessors, each one closer than it started, and within 1" where they can.
And if I had rolled a 3?
A 3 is less than 7: no target is in reach, so the charge fails. Your Boyz do not move at all and stay exactly where they were.
A roll of 2 never completes a charge. A unit cannot begin a charge already engaged, so there is always more than 2 inches to cross.
DatasheetBoyzIntercessor Squad