Objectives
You win by holding ground, not by killing. This is the thing beginners find out too late.
In 11th edition an objective is nearly always an area of terrain on the table: a ruin, a building, a wood. The terrain is not sitting on an objective — it IS the objective.
Markers still exist, but only when a mission needs one — defusing a bomb, carrying a relic, whatever a piece of terrain cannot represent on its own. That is the exception, and you will know because the mission will say so.
Some datasheets talk about an “objective marker”. That is the rulebook’s word for an objective, marker or terrain: the rule works the same either way.
To find out who holds an objective, look at OC (Objective Control) on the datasheet. Add up the OC of your models in range; your opponent does the same. The higher total controls it.
And “in range” means something very simple for an area of terrain: the model is inside it. There is no 3-inch bubble around it — what counts is the terrain’s footprint on the floor.
- Any part of the base inside is enough. The model then counts for its full OC, not for half of it.
- Height changes nothing: a model up on a ruin’s upper floor is inside if it is within the footprint.
An Intercessor has OC 2. A Boy has OC 2 as well — but Boyz come ten or twenty at a time. This is where the base rule decides games:
A worked example
Your ten Boyz move onto a ruin. Six have at least part of a base inside, four are still outside. How much is that?
OC 12. The six inside each count 2, including the ones with only an edge of the base in the footprint. The four outside count nothing.
Facing them, five Intercessors are entirely inside the ruin. Who controls it?
You do. OC 12 against OC 10: being neatly inside earns nothing over being half inside, and you have two more models that count.
You redo that count at the end of each phase and at the end of each turn. If the two totals are equal, nobody controls the objective — unless a rule says otherwise.
For a marker, when a mission puts one down, “in range” is measured: 3 inches around it, and 5 inches vertically. The rest of the count is unchanged.
That is why a cheap unit sitting on an objective is often worth more than an expensive one killing something somewhere else.
DatasheetBoyzIntercessor Squad