Asuryani
Farseer
1 model
Further down, “What you can change”: that is the part that teaches you to build a list.
Characteristics
- MMovement
- 7"
- TToughness
- 3
- SvSave
- 6+
- WWounds
- 4
- LdLeadership
- 6+
- OCObjective Control
- 1
- Inv. SvInvulnerable save
- 4+
The models in this unit
One unit, several kinds of model. They fight together and are not picked separately.
What the abbreviations mean
- Range
- Range
- A
- Attacks
- BS
- Ballistic Skill
- WS
- Weapon Skill
- S
- Strength
- AP
- Armour Penetration
- D
- Damage
Farseer
Ranged Weapon Range A BS S AP D Eldritch StormBlastPsychic 24" D6 3+ 6 -2 D3 Shuriken PistolAssaultPistol 12" 1 3+ 4 -1 1 Singing SpearAssaultPsychic 12" 1 2+ 9 0 3 Melee Weapon A WS S AP D WitchbladeAnti-Infantry 2+Psychic 2 2+ 3 0 2 Singing SpearPsychic 2 2+ 3 0 3
Special rules
- Branching Fates (Psychic)
- While this model is leading a unit, once per phase you can change the result of one Hit roll, one Wound roll, or one Damage roll made for a model in that unit (excluding ^^Support Weapon^^ models) to an unmodified 6.
- Guide (Psychic)
- At the end of your Movement phase, select one enemy unit within 18" of and visible to this model. Until the start of your next Command phase, each time a friendly Aeldari model makes an attack that targets that enemy unit, add 1 to the Hit roll. Each unit can only be selected for this ability once per turn.
- Leader
- This model can be attached to the following units: **GUARDIAN DEFENDERS**, **STORM GUARDIANS**, **WARLOCK CONCLAVE**.
Points cost
- 65 pts for 1 models
The price goes by bracket: there is no per-model price.
What you can change
ForFarseer
Weapon
Pick 1
- WitchbladeComes withChosen
- A
- 2
- WS
- 2+
- S
- 3
- AP
- 0
- D
- 2
- Singing SpearChosen
- Range
- 12"
- A
- 1
- BS
- 2+
- S
- 9
- AP
- 0
- D
- 3
- A
- 2
- WS
- 2+
- S
- 3
- AP
- 0
- D
- 3
Keywords
- Character
- Infantry
- Psyker
- Farseer
- Aeldari
- Ynnari
- Leader