Orks
Flash Gitz
5 to 10 models
Further down, “What you can change”: that is the part that teaches you to build a list.
Characteristics
- MMovement
- 6"
- TToughness
- 5
- SvSave
- 4+
- WWounds
- 2
- LdLeadership
- 7+
- OCObjective Control
- 1
Flash Gitz · Kaptin
The models in this unit
One unit, several kinds of model. They fight together and are not picked separately.
What the abbreviations mean
- Range
- Range
- A
- Attacks
- BS
- Ballistic Skill
- WS
- Weapon Skill
- S
- Strength
- AP
- Armour Penetration
- D
- Damage
Flash Gitz · Kaptin
Ranged Weapon Range A BS S AP D SnazzgunHeavySustained Hits 1 24" 3 5+ 6 -1 2 Melee Weapon A WS S AP D Choppa 4 3+ 5 -1 1
Special rules
- Gun-crazy Show-offs
- Each time a model in this unit targets the closest eligible target with its snazzgun, until the end of the phase, that weapon has an Attacks characteristic of 4.
Points cost
- 75 pts for 5 models
- 150 pts for 10 models
The price goes by bracket: there is no per-model price.
From the 3rd unit of this datasheet in your army: +10 pts.
What you can change
For the whole unit
Ammo Runt
Optional — up to 1
The codex names no default here — the choice is yours.
- Ammo RuntChosen
- Ammo Runt
- Once per battle, when this unit is selected to shoot, it can use this ability. If it does, until the end of the phase, ranged weapons equipped by models in this unit have the **[LETHAL HITS]** ability. **Designer’s Note:** *Place an Ammo Runt token next to the unit, removing it after this ability has been used.*
Keywords
- Infantry
- Grenades
- Flash Gitz