Orks
Kommandos
10 models
Further down, “What you can change”: that is the part that teaches you to build a list.
Characteristics
- MMovement
- 6"
- TToughness
- 5
- SvSave
- 5+
- WWounds
- 1
- LdLeadership
- 7+
- OCObjective Control
- 1
- MMovement
- 6"
- TToughness
- 5
- SvSave
- 5+
- WWounds
- 2
- LdLeadership
- 7+
- OCObjective Control
- 1
The models in this unit
One unit, several kinds of model. They fight together and are not picked separately.
What the abbreviations mean
- Range
- Range
- A
- Attacks
- BS
- Ballistic Skill
- WS
- Weapon Skill
- S
- Strength
- AP
- Armour Penetration
- D
- Damage
Kommandos w/ Slugga and choppa · Boss Nob
Ranged Weapon Range A BS S AP D SluggaClose-Quarters 12" 1 5+ 4 0 1 Melee Weapon A WS S AP D Choppa 3 3+ 4 -1 1 Kommandos w/ Slugga and choppa
Ranged Weapon Range A BS S AP D SluggaClose-Quarters 12" 1 5+ 4 0 1 Melee Weapon A WS S AP D Choppa 3 3+ 4 -1 1 Boss Nob
Ranged Weapon Range A BS S AP D SluggaClose-quarters 12" 1 5+ 4 0 1 Melee Weapon A WS S AP D Choppa 3 3+ 4 -1 1 Power klaw 3 4+ 9 -2 2 Big choppa 4 3+ 7 -1 2 Kommandos w/ Kustom shoota
Ranged Weapon Range A BS S AP D Kustom shootaRapid Fire 2 18" 4 5+ 4 0 1 Melee Weapon A WS S AP D Close combat weapon 2 3+ 4 0 1 Kommandos w/ Breacha ram
Ranged Weapon Range A BS S AP D Melee Weapon A WS S AP D Breacha ram 2 4+ 9 -2 2 Kommandos w/ Burna
Ranged Weapon Range A BS S AP D BurnaIgnores CoverTorrent 12" D6 N/A 4 0 1 Melee Weapon A WS S AP D Close combat weapon 2 3+ 4 0 1 Kommandos w/ Rokkit launcha
Ranged Weapon Range A BS S AP D Rokkit launchaBlast 24" D3 5+ 9 -2 3 Melee Weapon A WS S AP D Close combat weapon 2 3+ 4 0 1
How many at most
- 2 Kommandos w/ Kustom shoota at most.
- 1 Kommandos w/ Breacha ram at most.
- 1 Kommandos w/ Burna at most.
- 1 Kommandos w/ Rokkit launcha at most.
Special rules
- Sneaky Gitz
- Enemy units cannot target this unit with **snap shooting** attacks.
- Patrol Squad
- At the start of the Declare Battle Formations step this unit can be split into two units, each containing five models. (when splitting a unit in this way, make a note of which models form each of the two new units. If you are splitting a unit that is equipped with 1 bomb squig and/or 1 distraction grot, only one of the new units can use that ability during the battle – make a note of which of the new units this will be).
Points cost
- 120 pts for 10 models
The price goes by bracket: there is no per-model price.
What you can change
ForBoss Nob
Choppa
Pick 1
- ChoppaComes withChosen
- A
- 3
- WS
- 3+
- S
- 4
- AP
- -1
- D
- 1
- Power klawChosen
- A
- 3
- WS
- 4+
- S
- 9
- AP
- -2
- D
- 2
- Big choppaChosen
- A
- 4
- WS
- 3+
- S
- 7
- AP
- -1
- D
- 2
For the whole unit
Wargear
Optional — up to 2
The codex names no default here — the choice is yours.
- Distraction GrotChosen
- Distraction Grot
- Once per battle, in your opponent’s Shooting phase, before making a saving throw for a model in this unit, it can deploy the distraction grot. If it does, until the end of the phase, models in this unit have a 5+ invulnerable save. **Designer’s Note:** *Place a Distraction Grot token next to the unit, removing it when this unit uses this ability.*
- Bomb SquigChosen
- Bomb Squigs
- Once per battle, for each bomb squig this unit has, after this unit ends a Normal move, you can use one Bomb Squig. If you do, select one enemy unit within 12" and visible to this unit and roll one D6: on a 3+, that enemy unit suffers D3 mortal wounds.
Keywords
- Infantry
- Grenades
- Kommandos
- Smoke