T'au Empire
Sky Ray Gunship
1 model
Further down, “What you can change”: that is the part that teaches you to build a list.
Characteristics
- MMovement
- 10"
- TToughness
- 10
- SvSave
- 3+
- WWounds
- 14
- LdLeadership
- 7+
- OCObjective Control
- 3
The models in this unit
One unit, several kinds of model. They fight together and are not picked separately.
What the abbreviations mean
- Range
- Range
- A
- Attacks
- BS
- Ballistic Skill
- WS
- Weapon Skill
- S
- Strength
- AP
- Armour Penetration
- D
- Damage
Sky Ray Gunship
Ranged Weapon Range A BS S AP D Seeker missile rackTwin-linked 48" 3 4+ 14 -3 D6+1 ×2Accelerator burst cannon 18" 4 4+ 6 -1 1 ×2Twin pulse carbineTwin-linkedAssault 20" 2 4+ 5 0 1 ×2Smart missile systemIndirect Fire 30" 3 4+ 5 0 1 Melee Weapon A WS S AP D Armoured hull 3 5+ 6 0 1
Special rules
- Velocity Tracker
- Each time this model makes an attack with a ranged weapon that targets a unit that can FLY, you can re-roll the Hit roll.
- Damaged: 1-5 Wounds Remaining
- While this model has 1-5 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
- Targeting Array
- Each time this model is selected to shoot, you can re-roll one Hit roll or you can re-roll one Wound roll when resolving those attacks.
Points cost
- 140 pts for 1 models
The price goes by bracket: there is no per-model price.
What you can change
ForSky Ray Gunship
Twin Pulse Carbines
Pick 1
- 2 Accelerator burst cannonsChosen
- Accelerator burst cannon
- Range
- 18"
- A
- 4
- BS
- 4+
- S
- 6
- AP
- -1
- D
- 1
- Accelerator burst cannon
- 2 Twin pulse carbinesComes withChosen
- Twin pulse carbine
- Range
- 20"
- A
- 2
- BS
- 4+
- S
- 5
- AP
- 0
- D
- 1
- Twin pulse carbine
- 2 Smart missile systemsChosen
- Smart missile system
- Range
- 30"
- A
- 3
- BS
- 4+
- S
- 5
- AP
- 0
- D
- 1
- Smart missile system
Keywords
- Vehicle
- Fly
- Markerlight
- Sky Ray Gunship
- Non-Kroot
- Frame