Tyranids
Zoanthropes
3 to 6 models
Characteristics
- MMovement
- 5"
- TToughness
- 5
- SvSave
- 5+
- WWounds
- 3
- LdLeadership
- 7+
- OCObjective Control
- 1
- Inv. SvInvulnerable save
- 4+
Neurothrope · Zoanthrope
The models in this unit
One unit, several kinds of model. They fight together and are not picked separately.
What the abbreviations mean
- Range
- Range
- A
- Attacks
- BS
- Ballistic Skill
- WS
- Weapon Skill
- S
- Strength
- AP
- Armour Penetration
- D
- Damage
Neurothrope · Zoanthrope
Ranged Weapon Range A BS S AP D Warp blastOne weapon, 2 ways to use it. witchfireBlastPsychic 24" D3 3+ 7 -2 D3 focused witchfireLethal HitsPsychic 24" 1 3+ 12 -3 D6+1 Melee Weapon A WS S AP D Chitinous claws and teeth 2 5+ 3 0 1
Special rules
- Spirit Leech (Aura, Psychic)
- While an enemy unit is within 6" of this unit, if it contains a Neurothrope, each time that enemy unit fails a Battle-shock test, it suffers D3 mortal wounds and one model in this unit regains up to D3 lost wounds.
- Warp Field (Aura, Psychic)
- While a friendly TYRANIDS unit is within 6" of this unit, models in that unit have a 6+ invulnerable save.
Points cost
- 90 pts for 3 models
- 200 pts for 6 models
The price goes by bracket: there is no per-model price.
Keywords
- Infantry
- Fly
- Psyker
- Great Devourer
- Zoanthropes
- Synapse