Fighting
In melee it is the same questions as shooting. Only one thing changes — and then you need to know who strikes first.
When your models are in contact with an enemy unit — usually because they have just charged it — they fight with their melee weapon.
A Boy’s Choppa, from its datasheet: A 3, WS 3+, S 4, AP -1, D 1. A melee weapon has no range — you have to be in contact, and that is the whole condition.
Then you ask exactly the same questions as for a shot:
- How many dice? A 3 per model.
- Do I hit? With WS instead of BS — here 3+.
- Do I wound? Compare S and T, just as when shooting.
- Do they save? Sv, modified by AP.
- How much damage? D against W.
The tableDo I wound?
You compare the weapon’s Strength with the target’s Toughness. Nothing else comes into it.
| The comparison | You need | An example |
|---|---|---|
| S is at least twice T | 2+ | Power fist S 8 against Gretchin T 2 |
| S is greater than T | 3+ | Power fist S 8 against Boy T 5 |
| S is equal to T | 4+ | Choppa S 4 against Intercessor T 4 |
| S is lower than T | 5+ | Slugga S 4 against Terminator T 5 |
| S is half T or less | 6+ | Slugga S 4 against Repulsor T 12 |
Read from the top and take the first row that is true: “at least twice” comes before “greater than”, and “half or less” before “lower than”.
BS is for shooting, WS is for fighting in contact. That is the only difference between the two pages.
That is one attack. What is left is when your unit gets to strike, and that is not freely yours to decide — it is the next page.