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All the rules

The Fight phase

You know how to strike. What is left is when — and it is not whenever you like.

One thing is unlike shooting entirely: you do not decide when your units strike. The Fight phase happens in two parts.

  1. First, the units that have Fights First.
  2. Then every other engaged unit.

In each of the two parts, the players activate one unit each, turn by turn. And the player whose turn it is not — the one defending — picks first.

A unit that charged this turn has Fights First. It is not a rung above: it joins the same group as the units that have it written on their datasheet.

So charging does not guarantee striking first. If your opponent has a unit with Fights First on its datasheet, it strikes before your chargers — they are defending, so they pick first. If they have none, the first part is yours.

When a unit is activated, the first thing it does is Pile In: up to 3 inches, before rolling a single die. It is not compulsory, but any model that moves has to end closer to the nearest enemy model.

Who can strike whom depends on how the unit got there:

  1. A unit that charged fights in the first part, and only against the units it declared during its charge.
  2. A unit that was already engaged fights in the second part, and can attack any enemy unit it is engaged with.
  3. A unit that neither charged nor was charged still fights, in the second part, if it is engaged.

Once its attacks are resolved, the unit does one last thing: a Consolidation. Straight after its own attacks, not at the end of the phase.

You do not have to consolidate. But if you do, you do not freely choose where to go. It is up to 3 inches, and in this order:

  1. If the unit can end in contact with an enemy unit, it has to. Each model that moves ends closer to the nearest enemy model, base to base where possible.
  2. Only if no enemy unit is reachable may it move toward the nearest objective, and it has to end within range of it.
  3. In both cases, the unit stays together.
  4. If neither is reachable, the unit does not move at all.

So an activation is always the same three steps: Pile In, attacks, Consolidation. Only then does your opponent activate a unit of theirs.

And the attacks, in the middle of all that, are resolved as on the previous page:

A worked example

  1. Your Boyz have just charged some Intercessors. Your Nobz have been in contact since the turn before. Who strikes first?

    Your Boyz. They charged, so they have Fights First, and your opponent has no unit with it: the first part is theirs alone.

  2. And after that?

    The second part, for the other engaged units. Your opponent picks first, because they are defending: they activate their Intercessors, then you activate your Nobz.

  3. Can your Boyz strike the unit your Nobz are fighting?

    No. They charged, so they can only attack what they declared during their charge. Your Nobz were already engaged: they can attack any unit they are in contact with.